void setup() {
size(300, 300);
background(255, 255, 11);
frameRate(45);
}
float r = 0;
void draw(){
rotate(r);
draw_star();
r = r + 0.1;
}
void draw_star(){
background(255, 255, 11);
noStroke();
fill(0, 200, 200);
quad(150, 0, 50, 300, 150, 200, 250, 300);
triangle(0, 100, 300, 100, 150, 200);
rotate(PI/18);
fill(200, 10, 10);
quad(150, 0, 50, 300, 150, 200, 250, 300);
triangle(0, 100, 300, 100, 150, 200);
rotate(PI/9);
fill(10, 200, 10);
quad(150, 0, 50, 300, 150, 200, 250, 300);
triangle(0, 100, 300, 100, 150, 200);
rotate(PI/8);
fill(10, 10, 200);
quad(150, 0, 50, 300, 150, 200, 250, 300);
triangle(0, 100, 300, 100, 150, 200);
}
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