void setup() {
size(800, 600);
for (int i = 0; i < ball.length; i++) {
ball[i] = 4+i*4;
}
frameRate(30);
}
float y = 665;
void draw() {
background(0, 180, 200);
draw_balloon(100);
draw_balloon(110);
}
int k = 0;
int r = 0;
void draw_balloon(int One) {
for(int i = 1 ; i < 8;i++){
stroke(0);
line(i*One, y+(i*20), i*One, y+130+(i*20));
noStroke();
fill(r+(i*50), r+(i*40), r+(i*30));
ellipse(i*One, y+(i*20), (665/10)-y/10, 110);
}
y = y - ball[k];
if (y < -130) { y = height+260; r += 10; k = round(random(0,3)); }
}
void mousePressed(){
y = 665;
r = 0;
}
No comments:
Post a Comment