size(400, 300);
background(255);
frameRate(5);
}
float y = 0;
void draw(){
float rx = random(-100, 300);
float ry = random(-200, 100);
float rr = random(0, 255);
float rg = random(0, 255);
float rb = random(0, 255);
draw_b(30, rx, ry, rr, rg, rb);
y = y + 1;
if(y == 15){y = 0; background(255);}
}
void draw_b(float wheel,float posx, float posy, float rr, float rg, float rb){
stroke(rr, rg, rb);
strokeWeight(4);
noFill();
ellipse(posx+50, posy+200, wheel, wheel);
ellipse(posx+110, posy+200, wheel, wheel);
line(posx+50, posy+200, posx+65, posy+160);
line(posx+65, posy+160, posx+75, posy+160);
line(posx+62, posy+173, posx+100, posy+173);
line(posx+110, posy+200, posx+100, posy+173);
line(posx+62, posy+173, posx+80, posy+200);
line(posx+80, posy+200, posx+110, posy+200);
line(posx+80, posy+200, posx+105, posy+165);
line(posx+95, posy+165, posx+108, posy+165);
}
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